CAPE AIR RIFLE is proud to present the first ever Cricket shoot for members of the club only. :claphead
Why this game.
1. The members who join CAR in the middle of last year have all paid a membership fee. These fees together with the money from the monthly shoots have been used to pay for the setup cost of the club ie. Targets, adverts, course materials etc. Even though only 60% of the setup cost has been recovered to date CAR has decided to really do something nice for the members who have supported CAR virtually at all the shoots to date, therefore, the fun shoots will be FREE to all paid-up members. The only cost, if applicable, is that of the Range where the shooting will take place ie. R0 ? R20.
The main goal.
1. To have shooting your air rilfe with other shooters under safe conditions with minimal or hopefully no cost to you as member of CAR.
2. To create an event where you as the shooter can improve your skill while you have fun.
3. To build team spirit and get to know your fellow shooters.
How does it work:
1. Two teams of six members each will be drawn by flipping coins.
2. Lets say Team 1 consist of members Piet, Koos, Jan, etc and Team 2 consist of six members called Jan, Feb, March etc.
3. Each team will have 6 overs consisting of 6 balls (6 shots per shooter) i.e. 36 Balls or (36 shots per Team).
4. A flip of the coin will decide who will be bowling first, lets for argument say Piet and his Team 1 will be bowling first.
The course setup (Example): The targets will be placed at 10 meters, 15 meters and 25 meters.
For Bowling: Piet and his team
1. Three targets will be positioned for the bowler (Piet in this case) at the above distances. The three targets will have a kill zone of 10mm, 20mm, 30mm or 40mm depending on the skill level of the shooter. Thus for the A-grade shooter all three targets could be equipped with a 10mm KZ and you can take the shots sitting in the FT position or decide to use a 40mm KZ and take all the shots standing or kneeling. It is entirely up to you. The aim is to improve yourself. The shooters batting will not have the same KZ as the bowler but the target will be placed at the same distance.
For Batting: Jan and his team
1. Six lanes of three targets each will be setup at the above distance ( the same distance as Piet who is currently bowling). Each one of the six members of Team 2 ie. Jan, Feb, March etc. will thus have three targets in his respective shooting lane. The three targets in each lane will also have a 20mm, 30mm or 40mm kill zone respectively, also depending on the skill level of the shooter. Therefore, each one of the six members of Team 2 will thus have the same setup as Piet who will be bowling for Team 1.
How does the bowling work?
1. To explain, let say Team 1 is bowling first. Only one member of team 1 will be bowling (shooting) at a time.
2. Three targets with a 10mm, 20mm, 30mm or 40mm reducer, respectively is setup for Piet. He can now decide which of the three targets he wants to shoot.
3. Scenario 1 - Lets say Piet decide to shoot the target which is situated at 15 meters. If he hits the KZ and the target is knocked over, all the members of Team 2 must now simultaneously aim at their respective target which is also situated at 15 meters (the one that Piet knocked over) and try to knock it over as well. Every target that is knocked-over is one run for Team 2. Therefore team 2 can score a maximum of 6 runs (if everyone in team 2 has dropped the target) for every bowling attempt from Piet.
4. Scenario 2 - Lets now say Piet decide to aim for the target which is situated at 25 meters to make it as difficult for team 2 as possible, (because if he drops the 25 meter target, all the members of team 2 must try and drop their respective 25 meter targets). But in the process Piet miss, and does not drop the 25 meter target. Team 2 can now aim at any target (they will most probably aim for the 10 meter target to try and score max runs.
How do you bat:
1. All six of the members from team 2 (in this case) will be batting simultaneously by positioning themselves on the firing line in each of the six shooting lanes provided.
2. Once Piet has indicated (by knocking over the respective target) which target the other team should be shooting (10m 15m or 25m target), all the members from the other team must shoot the respective target simultaneously.
3. The team scores 1 run for every target that is dropped.
1. Piet dictates the pace of the game and can take as long as he wants to complete the shots as long as all the shots are completed within 6 minutes of his first shot taken (again in line with FT rules of 1 target per minute).
2. Piet must shoot at least 1 of each distance of targets. He can not shoot all six shots on the 25 meter target.
3. After Piet has taken his six shots the next member of team 1 will be bowling. The members from team 2 remains seated.
4. Once you have decided on your KZ for the day, no changes will be made.
5. The members from team 2 have only got 1 minute to focus, make adjustments and complete their shot after Piet has bowled, thereby indicating which target should be shot. They will therefore simulate the field target scenario. If the shot is not completed within the 1 minute allowed the shooter from team 2 misses the opportunity to score a run.
6. All shots must be taken in any of the 3 legal FT positions. No bi-pod or dead rest is allowed.
7. The team with the most runs is declared the winning team.
8. Should time allow, it can be decided that a 2nd innings will be shot.
To all CAR members, check your email for further details.
Good luck and enjoy